Slot: ARMS Class: NEC WIZ MAG ENC SV FIRE: +1 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +1 SV POISON: +1 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Note that Glamour of Kintaz interacts strangely with every other spell. Salil's Writ Pg. Class: ALL Slot: WAIST WT: 0.1 Size: TINY STR: +10 STA: +10 HP: +100 WT: 0.4 Size: SMALL INT: +10 MANA: +50 Effect: Speed of the Shissar (Must Equip, Casting Time: 6.0) at Level 50 AC: 2 DMG: 6 AC: 2 WT: 0.1 Size: MEDIUM Slot: CHEST Charges: 10 Slot: WAIST Enchanters possess the ability to mesmerize their enemies, temporarily removing them from a battle. AC: 2 INT: +5 These will probably be price gouged to an absurd level so try and find a friend who does research. Class specific gear suggestions are cross listed on the Gear Reference page. AC: 6 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Slot: HANDS DEX: +10 CHA: +2 INT: +8 MANA: +5 Race: ALL, MAGIC ITEM Class: ENC Race: ALL, MAGIC ITEM LORE ITEM Slot: RANGE For example, a Human Enchanter requires 110% of the experience that a Human Cleric would require to be the same level. Research-only Spells. Class: NEC WIZ MAG ENC They are currently in place on Green, but get removed in a Velious-era patch. Slot: NECK SV FIRE: +10 SV COLD: -10 Class: ALL Slot: PRIMARY WT: 0.5 Size: SMALL Class: ALL Class: ENC Slot: RANGE PRIMARY SECONDARY WT: 0.1 Size: TINY STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 Slot: BACK WT: 0.7 Size: SMALL WT: 3.5 Size: MEDIUM WT: 0.3 Size: TINY STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 DEX: +5 CHA: +7 Race: ALL, MAGIC ITEM Slot: HEAD AC: 5 CHA: +11 WIS: +8 INT: +10 HP: +10 MANA: +20 Note that Glamour of Kintaz interacts strangely with every other spell. Slot: HEAD Sold in Highhold Keep Library. Slot: RANGE Let's Play EverQuest With CohhCarnage (Ranger Leveling) - Episode 1 - Duration: 40:46. SV FIRE: +8 SV COLD: +8 AC: 5 Page top. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM Nilitim's Grimoire Pg. Effect: Truesight (Worn) Race: HUM ERU HIE DEF GNM, MAGIC ITEM Slot: LEGS AC: 5 CHA: +6 INT: +5 HP: +20 MANA: +5 Race: ALL, Slot: NECK SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 0.0 Size: TINY Slot: PRIMARY SECONDARY Class: ALL DMG: 6 Race: ALL, MAGIC ITEM LORE ITEM WT: 1.5 Size: SMALL Class: CLR DRU BRD SHM NEC WIZ MAG ENC WT: 0.5 Size: TINY Effect: Steelskin (Any Slot, Casting Time: Instant) Class: ENC Slot: PRIMARY This page was last modified on 27 December 2020, at 00:31. Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Race: ALL, Slot: NECK AC: 8 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Class: ALL Slot: RANGE PRIMARY SECONDARY Slot: LEGS Nilitim's Grimoire Pg. Slot: HEAD Slot: RANGE PRIMARY SECONDARY Race: ALL, MAGIC ITEM Class: ENC WT: 1.0 Size: SMALL AC: 8 Slot: FEET WT: 0.2 Size: SMALL Q: What are VendorComponentsWorthADamn? Race: ALL, MAGIC ITEM NO DROP AC: 15 Class: ALL Race: ALL, MAGIC ITEM WT: 7.5 Size: LARGE Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 2.0 Size: MEDIUM Class: NEC WIZ MAG ENC WT: 0.4 Size: SMALL SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 35 Class: ALL WT: 0.1 Size: TINY For example, mobs generally do not resist enough to necessitate … Slot: SECONDARY Class: ALL 301, (ALLURE) Class: ALL Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. 26 R, (BERSERKER STRENGTH) Regular triple and quad hits. AC: 4 Race: ALL, Slot: EAR STR: +7 STA: +10 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +3 CHA: +3 HP: +15 This table describes which mesmerization spells can be overwritten by which others. SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +10 SV POISON: +5 STR: +8 CHA: +5 AGI: +8 HP: +50 It is really a question of gameplay. SV FIRE: +10 Class: ENC Slot: WRIST SV FIRE: +5 SV MAGIC: +5 HP: +65 Race: ALL, MAGIC ITEM LORE ITEM Slot: EAR Race: ALL, MAGIC ITEM SV POISON: +10 Slot: HEAD Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 1.2 Size: TINY Slot: ARMS STR: +5 STA: +5 CHA: +5 HP: +20 MANA: +20 Race: HUM ERU HIE DEF GNM, MAGIC ITEM Note that the above penalties are not in place on Blue. AC: 20 Sold in Highhold Keep Library. Class: ALL The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations. AC: 6 SV DISEASE: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP This page was last modified on 3 November 2020, at 01:24. WT: 0.5 Size: TINY SV POISON: +2 WT: 1.0 Size: TINY Class: ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM NO DROP AC: 25 SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Slot: SECONDARY Slot: EAR Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Truesight (Worn) STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50 AC: 6 Class: ALL So when picking a race you are deciding on one of two reasons: statistics or looks. Slot: CHEST STR: +5 HP: +45 STA: +5 INT: +5 AGI: +5 HP: +40 MANA: +20 Slot: NECK Race: ALL, MAGIC ITEM LORE ITEM AC: 3 [ Disclaimer, Create new user--- Wiki markup help, Install P99] Category:Spells. Felwithe Enchanter Guild merchant. WT: 0.5 Size: TINY WIS: +5 INT: +5 MANA: +50 159 posts. Part of Tasarin's Grimoire Pg. AC: 35 Personally I think statistics are more important than looks, but looks can go a long way in a game you are going to be playing for a long time. Slot: FINGER SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 HP: +35 MANA: +25 Class: ALL AC: 1 Race: ALL, MAGIC ITEM LORE ITEM [ Disclaimer, Create new user--- Wiki markup help, Install P99] Xornn's Enchanter Spell Guide. WT: 0.1 Size: SMALL STR: +3 INT: +3 Or you can jump to the spells section for a particular class. Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 15 Salil's Writ Pg. WT: 0.1 Size: TINY STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP She has all of the different enchant spells for single only not the mass type. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ENC AC: 12 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. Effect: Flowing Thought I Nilitim's Grimoire Pg. WT: 0.5 Size: MEDIUM Salil's Writ Pg. WT: 0.2 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Page top. AC: 6 AC: 14 Slot: NECK It includes roots, hastes, slows, DoTs, charms, and most buffs and debuffs. WT: 0.0 Size: TINY SV MAGIC: +7 INT: +5 AGI: +5 Bash, double atk, magic damage. Cleric []. Overthere: Brinaa Darkpact ( + 2790, 2330 ) . It lands, but does not extend the mez duration, and also breaks mez when it wears off itself. STR: +5 CHA: +5 AGI: +9 312 R, (STRIP ENCHANTMENT) Slot: CHEST STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30 Sage. SV FIRE: +10 Slot: BACK AC: 8 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL SV MAGIC: +15 Class: ALL SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10 WT: 0.5 Size: TINY WIS: +5 INT: +5 HP: +75 MANA: +75 Class: ALL CHA: +12 Race: ALL, MAGIC ITEM LORE ITEM P99 chanter solo guide keyword after analyzing the system lists the list of keywords related and the list of websites with related content, in addition you can see which keywords most interested customers on the this website ; The Golden Pick is a weapon that is the result of a quest in Crescent Reach. Race: HUM ERU HIE DEF GNM IKS, Slot: FINGER WT: 0.2 Size: SMALL STR: +7 INT: +7 SV MAGIC: +3 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AC: 35 Class: ALL Race: ALL, Slot: FINGER Velishoul's Tome Pg. SV COLD: -10 Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM Haste: +41% WT: 0.1 Size: TINY Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. Effect: Aura of Battle (Worn) Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM AC: 4 Class: ALL STR: +7 INT: +7 STR: +10 WIS: +10 INT: +10 HP: +100 AC: 10 Class: ALL WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM SV COLD: +9 Slot: HEAD Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant) Slot: WRIST Slot: NECK Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: CHEST Class: NEC WIZ MAG ENC STR: +3 DEX: +3 CHA: +2 MANA: +15 SV FIRE: +10 SV COLD: +10 AC: 25 WT: 0.2 Size: SMALL Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM DEX: +10 STA: +10 HP: +50 MANA: +20 174 R, (MIND WIPE) Race: ALL, MAGIC ITEM 116, (SHIFTLESS DEEDS) 288 R, (PILLAGE ENCHANTMENT) RE: Wake of Tran. Effect: Flowing Thought I (Worn) Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Race: ALL, MAGIC ITEM LORE ITEM AC: 10 Class: ENC Slot: HEAD WT: 0.0 Size: TINY AC: 15 AC: 15 AC: 4 Effect: Light Healing (Any Slot, Casting Time: Instant) Effect: Breath of the Dead (Worn) WT: 3.5 Size: MEDIUM SV MAGIC: +5 SV POISON: +14 Slot: FINGER SV MAGIC: +10 Slot: HEAD 90 L SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 AC: 4 WT: 0.2 Size: TINY Class: ENC Class: ENC Nilitim's Grimoire Pg. Slot: ARMS Slot: FACE Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races. 108 AC: 2 These values have been challenged, see the following discussions ([1]], [2]] Slot: WAIST EverQuest p99 Teal #33 - Clarity C00Mstream - Duration: 5:11:28. WT: 0.5 Size: MEDIUM Class: ALL Class: ALL Class: ALL Race: HUM ERU HIE DEF GNM. Class: ALL WT: 0.5 Size: TINY Class: NEC WIZ MAG ENC Hollyfeld’s Guide to Enchanter Research So you’re an Enchanter, and you wish to learn research to learn those spells you are unable to find from merchants. AC: 13 WT: 0.0 Size: TINY CHA: +10 INT: +10 MANA: +35 Class: ALL Class: NEC WIZ MAG ENC WT: 0.4 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP WT: 5.0 Size: TINY Class: ALL Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Race: ALL, MAGIC ITEM SV FIRE: +2 SV DISEASE: +1 SV COLD: +2 SV MAGIC: +3 SV POISON: +1 Slot: EAR Class: ENC There are ways to avoid this penalty; for detailed strategies check the Enchanter class guides, for example Spaid's_Solo_Guide. AC: 14 Slot: HEAD Race: ALL, LORE ITEM NO DROP STA: +10 CHA: +5 AGI: +10 HP: +15 MANA: +20 Slot: WRIST Slot: LEGS Slot: EAR AC: 12 AC: 4 Velishoul's Tome Pg. STA: +12 WIS: +12 INT: +12 HP: +20 MANA: +80 The maximum level you can currently reach through Practice Research skill-ups is 184. From Project 1999 Wiki. STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 Class: ALL SV DISEASE: +10 SV POISON: +10 AC: 2 Slot: HEAD AC: 10 WT: 4.0 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Contents. Class: ALL Slot: HANDS STA: +10 WIS: +10 INT: +10 HP: +30 MANA: +30 Effect: Shield of the Eighth (Must Equip/Can Equip, Casting Time: Instant) STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75 AC: 2 AC: 5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +25 INT: +15 MANA: +50 WT: 0.0 Size: TINY WT: 0.5 Size: SMALL SV MAGIC: +10 Nilitim's Grimoire Pg. Velishoul's Tome Pg. SV FIRE: +10 SV COLD: +10 SV MAGIC: +10 AC: 12 AC: 4 WT: 1.0 Size: MEDIUM 174 L SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 AC: 2 390 L WT: 2.0 Size: TINY Slot: FEET Jump to: navigation, search. Jump to: navigation, search. WT: 0.1 Size: TINY AC: 15 Slot: LEGS Class: MNK NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Most enchanters choose this as their field of Specialization. AC: 6 Slot: NECK 390 R, (TEPID DEEDS) WT: 0.3 Size: SMALL STR: +10 STA: +15 CHA: +15 HP: +45 Class: ALL STR: +8 INT: +8 MANA: +40 WT: 0.0 Size: SMALL CHA: +7 INT: +5 HP: +10 MANA: +20 A: None if you are in a group. Effect: Reclaim Energy (Must Equip, Casting Time: 1.0) STA: +4 CHA: +3 Class: ALL except CLR PAL DRU MNK SHM Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races. WT: 1.5 Size: SMALL STR: +2 INT: +4 AGI: +9 HP: +80 Firiona Vie: Frist Furtun ( -3350, -3050 ) . Race: ALL except IKS, MAGIC ITEM 1 Enchanter; 2 Mage; 3 Necromancer; 4 Wizard; 5 Components to Keep; Enchanter . This is the major use of crowd control in the game. SV COLD: +25 Class: NEC WIZ MAG ENC WT: 0.3 Size: SMALL Slot: FACE Nilitim's Grimoire Pg. AC: 10 WT: 0.0 Size: SMALL CHA: +5 Class: ALL WT: 0.1 Size: TINY Charges: 1 Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. Race: HUM ERU HIE DEF GNM, MAGIC ITEM Slot: ARMS AC: 4 CHA: +1 INT: +8 HP: +10 MANA: +10 SV COLD: +9 Slot: ARMS Class: CLR DRU BRD SHM NEC WIZ MAG ENC Slot: LEGS CHA: +9 HP: +45 60 R, (RADIANT VISAGE) Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it. Class: CLR DRU SHM NEC WIZ MAG ENC WT: 0.5 Size: MEDIUM From Project 1999 Wiki. WT: 3.5 Size: SMALL SV DISEASE: +10 SV POISON: +10 Slot: HANDS INT: +8 MANA: +10 DEX: +2 SV MAGIC: +15 AC: 35 HP: +100 MANA: +75 STA: +7 CHA: +15 INT: +10 HP: +15 This is a continuation of Xornn's Guide to Enchanting. AC: 5 CHA: +10 WT: 3.5 Size: MEDIUM STA: +10 CHA: +15 Class: ENC Class: ALL AC: 15 Race: ALL, MAGIC ITEM SV MAGIC: +5 INT: +5 Slot: FACE SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Class: NEC WIZ MAG ENC In some areas your illusion will not be enough to keep you alive. Single Target Unresistable Magic Resistance Debuffer (Max: 23), Single Target Random Duration Charm Spell (Level 37 Cap), Single Target Magical Direct Damage (Max: 150), Self Only Morph to Earth Elemental & Strength Buff (Max: 10), Single Target Magic Buff Remover (Max: 4), Single Target Mana Regeneration Buff( 4 - 7 ), Single Target Wisdom and Intelligence Debuff, Self Only Morph to Air Elemental & Levitate, Self Only Morph to Water Elemtal & Enduring Breath, Single Target Magical Debuff DoT (Max: 263), Single Target Magical Direct Damage (Max: 288), See Through Targets Eyes with Ultravision, Self Only Morph to Fire Elemental & Damage Shield (Max: 16), Single Target Random Duration Charm Spell (Level 46 Cap), Area Effect Direct Damage Spell (Max: 330), Self Only Morph to Drybone & Fire Resist Buff (Max: 25), Self Only Morph to Wolf & ATK (15), Cold Resist (10), Single Target Fast Root Spell (Max: 60 Secs), Single Target Melee Buff with Damage Absorb (Max: 90), Single Target Magic Resist Buff (Max: 40), Single Target Magical Direct Damage (Max: 528), Self Only Morph to Werewolf and Major Melee Buff, Single Target Unresistable Magic Resistance Debuffer (Max: 33), Single Target Random Duration Charm Spell (Level 51 Cap), Single Target Melee Buff with Damage Absorb (Max: 200), Single Target Magical Debuff DoT (710 Dmg), Stuns and Mana Drain all Targets Around Caster (8 Secs), Single Target Damage Absorber (Max: 620 - 700), Single Target Random Duration Charm Spell, Increase Mana Regeneration Rate (11/tick), Single Target Magical Direct Damage (Max: 675), Single Target Low Resist Mesmerize (30 Secs), Single Target Base Mana Buff and Mana Regeneration (1/tick), Single Target Stun with Mana Drain (Max: 8 Secs), Area Effect Magic Resist Debuffer (Max: 23), Single Target Magical Debuff DoT (Max: 560), Single Target Unresistable Magic Resistance Debuffer (Max: 39), Single Target Melee Buff with Damage Absorb (Max: 350), Single Target Magical Debuff DoT (Max: 950), Single Target Low Resist Mesmerize (24 Secs), Single Target Base Mana Buff and Mana Regeneration (2/tick), Area Effect Magic Resist Debuffer (Max: 40), 5-35 Lifetap Proc (L1-L65), +30 ATK, +100 DEX. WT: 0.0 Size: TINY Class: NEC WIZ MAG ENC Class: CLR DRU SHM NEC WIZ MAG ENC AC: 5 Class: ALL Class: ALL WT: 3.5 Size: MEDIUM Contents. CHA: +20 INT: +7 HP: +10 MANA: +10 WT: 0.0 Size: TINY Kedge Keep - Enchanter Solo Dungeon Crawl - Everquest Project 1999 - Duration: 2:18:26. Class: ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Wake of Tranquility is a cleric spell too. Slot: FINGER STR: +10 STA: +15 HP: +100 MANA: +100 WIS: +3 INT: +3 INT: +4 HP: +15 Salil's Writ Pg. Skill: Piercing Atk Delay: 23 AC: 12 Race: ALL, MAGIC ITEM LORE ITEM STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20 HP: +55 It lands, but does not extend the mez duration, and also breaks mez when it wears off itself. WT: 2.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Color Shift (Combat, Casting Time: Instant) at Level 20 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Salil's Writ Pg. An Ogre Warrior would require 103.5% of the experience that the Human Cleric would. WIS: +10 INT: +10 HP: +100 MANA: +100 Slot: NECK AC: 2 Haste spells are also the domain of the enchanter, providing an incredible boost in attack speed for members of their group. Class: CLR DRU SHM NEC WIZ MAG ENC Slot: FACE Slot: NECK Class: ALL WT: 0.3 Size: SMALL STR: +5 WIS: +5 INT: +10 MANA: +50 AC: 35 450, +(PARALYZING EARTH) +Skill UPs+ Race: ALL, MAGIC ITEM LORE ITEM NO DROP CHA: +5 MANA: +50 WT: 2.5 Size: SMALL AC: 5 Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races. Race: ALL, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM Charges: 1 SV COLD: +5 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 INT: +5 MANA: +10 WT: 0.1 Size: SMALL AC: 9 WT: 0.2 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL SV MAGIC: +5 CHA: +3 INT: +7 HP: +10 Slot: WRIST SV FIRE: +2 SV DISEASE: +1 SV COLD: +2 SV MAGIC: +3 SV POISON: +1 Class: ALL SV MAGIC: +20 Slot: FEET Race: ALL, MAGIC ITEM LORE ITEM STR: +10 STA: +10 WIS: +10 INT: +10 HP: +100 Slot: WRIST Class: ENC Slot: WRIST Slot: WRIST Skill: 1H Blunt Atk Delay: 30 Race: HUM ERU ELF HIE DEF HEF GNM, MAGIC ITEM LORE ITEM Generally speaking, unless you are very sure, if you are making an Enchanter I recommend you specialize in Alteration. Slot: FINGER 60 L Slot: SHOULDERS Skill: Piercing Atk Delay: 20 Race: ALL, MAGIC ITEM LORE ITEM HP: +50 MANA: +50 AC: 16 Class: ALL Effect: Telescope (Any Slot, Casting Time: Instant) 416, (REOCCURRING AMNESIA) Bash, double atk, kick. AC: 20 Joe Leonard 8,917 views. Sold in Highhold Keep Library. SV FIRE: +10 Class: ALL Slot: FACE This is a wiki for a reason. Class: ENC Slot: HEAD WT: 3.0 Size: MEDIUM Effect: Invisibility (Must Equip, Casting Time: 8.0) at Level 50 Slot: CHEST DEX: +10 INT: +5 AGI: +10 MANA: +80 Race: ALL, MAGIC ITEM LORE ITEM Slot: BACK HP: +10 MANA: +25 AC: 25 SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Jump to: navigation, search. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM SV DISEASE: +25 WT: 0.1 Size: TINY It may however exclude you from partaking in certain quests at stages during the game (The Ancient Tomes) or from using some items if you have no religion. SV MAGIC: +10 Class: ALL SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +7 SV POISON: +2 AC: 25 SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 WT: 0.0 Size: TINY SV MAGIC: +10 WT: 0.0 Size: TINY Race: ALL, Slot: EAR For example, some players might argue that Strip Enchantment isn't a necessary spell to have. Slot: FACE AC: 10 Class: ALL Alteration is by far the more popular choice as 80% of enchanter spells are of this nature. Visit the Buff Lines page in order to see how various beneficial spells can stack with eachother. WIS: +2 INT: +2 HP: +30 MANA: +30 Class: ALL Part of Tasarin's Grimoire Pg. Slot: SECONDARY See through the targets eyes with Infravision. Part of Tasarin's Grimoire Pg. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM WT: 2.4 Size: SMALL DMG: 5 AC: 3 Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. WT: 0.1 Size: TINY Class: ALL Class: CLR DRU SHM NEC WIZ MAG ENC WT: 0.2 Size: SMALL Part of Tasarin's Grimoire Pg. Class: ALL Slot: CHEST Slot: LEGS Slot: NECK WRIST AC: 5 INT: +4 HP: +8 INT: +9 AC: 3 MAGIC ITEM LORE ITEM Class: CLR NEC WIZ MAG ENC WT: 0.2 Size: SMALL STA: +5 WIS: +15 INT: +15 HP: +40 MANA: +70 WT: 0.0 Size: TINY WT: 0.4 Size: TINY WIS: +9 INT: +9 HP: +75 MANA: +30 CHA: +8 MANA: +55 30 R, (COLOR SHIFT) Class: ALL except CLR PAL DRU MNK SHM Class: ENC Salil's Writ Pg. Slot: FEET WT: 3.5 Size: MEDIUM Race: HUM ERU HIE DEF GNM, MAGIC ITEM 4Dots Effect (initial damage/ tick damage/ total damage, http://wiki.project1999.com/index.php?title=Enchanter_Spells_Cheatsheet&oldid=289965. 379, (BLANKET OF FORGETFULNESS) Nilitim's Grimoire Pg. The memblur component, however, seems to take effect as normal.This behavior has been reported as a bug here: . Slot: BACK Enchanters can become any race they want through their illusion spells, and also have direct faction increasing abilities. SV COLD: +5 SV MAGIC: +5 WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP Skill: 1H Blunt Atk Delay: 24 STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 Slot: SECONDARY DEX: +5 CHA: +5 INT: +5 HP: +65 MANA: +65 CHA: +10 WIS: +5 INT: +10 HP: +20 MANA: +30 Slot: PRIMARY Class: CLR DRU BRD SHM NEC WIZ MAG ENC WT: 2.5 Size: SMALL AC: 6 WT: 0.1 Size: TINY In many situations, enchanters can call upon powerful charm spells to subjugate the mind of a monster and command it to do the enchanter's bidding. Slot: PRIMARY Class: NEC WIZ MAG ENC Salil's Writ Pg. STR: +10 WIS: +15 INT: +15 HP: +75 MANA: +75 Slot: BACK AC: 8 Class: NEC WIZ MAG ENC SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM 36, (COLOR SKEW) STR: +15 STA: +12 HP: +50 AC: 7 CHA: +9 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Get to know which spells require research, several of the enchanter researched spells are extremely good (stand outs are Color Shift, Color Skew, Tepid Deeds, AE Mez, Shiftless Deeds, >>>>Allure<<<<). Part of Tasarin's Grimoire Pg. Certain races and classes require differing amounts of experience points to attain the same level. Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM WT: 0.0 Size: TINY Slot: PRIMARY SECONDARY Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM WT: 0.5 Size: TINY Slot: CHEST Slot: HANDS WT: 0.0 Size: TINY Note: This is a solid guide, but somewhat outdated in terms of efficiency of the way to kill things that Xornn recommends. You have just embarked on a long and tedious path. Slot: RANGE Class: ALL SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Class: ALL Slot: CHEST Slot: RANGE PRIMARY Just started an enchanter on corinav, i figured i would go over some basics. Class: CLR DRU BRD SHM NEC WIZ MAG ENC New posts: Hot thread with new posts: No new posts: Hot thread with no new posts Class: NEC WIZ MAG ENC 449 Slot: FEET Nilitim's Grimoire Pg. INT: +3 HP: +12 WT: 0.2 Size: TINY Class: ENC 401, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, Picking the right race for your statistics, http://wiki.project1999.com/index.php?title=Enchanter&oldid=296190, Single Target Magical Direct Damage with Debuff (Max: 5), Single Target Magic Effect Duration Debuffer, Single Target Magical Damage over Time with Debuff (34 damage total), Single Target Unresistable Magic Resistance Debuffer (Max: 13), Single Target Magical Direct Damage (Max: 48), Single Target Fast Root Spell (Max: 48 Secs), Single Target Random Duration Charm Spell (Level 25 Cap), Single Target Magical Debuff DoT (Max: 80), Single Target Distance Stun (Max: 12 Secs), Single Target Mana Regeneration Increase (2pts/tick), Single Target Magical Direct Damage (Max: 95), Single Target Melee Buff with Damage Absorb (Max: 50), Single Target Magic Resist Buff (Max: 20), Self Only Morph to Troll & HP Regen Buff (1hp/tick). Slot: RANGE SECONDARY Class: ALL Paladin Spells. SV FIRE: +10 Race: ALL, Slot: FACE Slot: ARMS AC: 15 Race: ALL, MAGIC ITEM NO DROP WT: 0.3 Size: SMALL In solo play, the pet will take away 50% of the experience gained from a particular mob if, and only if, it did more damage to this mob than you. 312 L Slot: WRIST Slot: LEGS Slot: CHEST WT: 0.1 Size: TINY Class: NEC WIZ MAG ENC It will take an hour or two to complete the quest. Race: ALL, MAGIC ITEM LORE ITEM NO DROP 64 L AC: 15 This page has been accessed 2,094,452 times. AC: 45 Religion plays a much larger role. Effect: Ultravision (Worn) WT: 0.5 Size: MEDIUM STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +20 MANA: +20 DEX: +9 CHA: +9 Race: ALL, MAGIC ITEM LORE ITEM STA: +5 HP: +60 Skill: Piercing Atk Delay: 24 These pages were designed from a leveling point of view while the current page offers a centralized and compact layout to quickly access the attributes of the numerous (>200) spells available to enchanters. Class: MNK ENC WT: 0.5 Size: SMALL CHA: +7 378 AC: 2 Class: ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 4 WT: 1.0 Size: TINY WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM Q: What effect does my pet (charmed mob or animation) have on experience gain? Class: ALL Slot: SECONDARY SV DISEASE: +25 SV MAGIC: +10 Race: ALL, MAGIC ITEM WT: 1.0 Size: TINY WT: 0.0 Size: TINY SV COLD: +10 WT: 1.0 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP WIS: +5 INT: +9 Race: ALL, LORE ITEM Race: HUM ERU HIE DEF GNM IKS, Slot: BACK STA: +5 INT: +3 Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 Several different methods exist, some more powerful than other. Slot: NECK RANGE SECONDARY Skill: Piercing Atk Delay: 38 Part of Tasarin's Grimoire Pg. Enchanters have fairly focused stats, so you will likely only have a couple of good options for your bonus stats. Class: NEC WIZ MAG ENC Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZMAG ENC In many ways the religion system in Everquest is unfathomed, serving only as an overriding faction system. SV FIRE: +10 SV MAGIC: +10 AC: 30 This behavior has been reported as a bug here: [1]. Race: ALL, MAGIC ITEM LORE ITEM NO DROP ... Everquest P99 Enchanter - Sage Lower Guk Shenanigans - … SV MAGIC: +5 STR: +3 STA: +5 WIS: +3 MANA: +25 The following Velious NPCs will be buffed Mitigation of the Mighty III (Mitigate Spell Damage 30%, Mitigate Melee Damage 30%, Absorb Dot Damage 30%) on Progression. SV MAGIC: +9 Race: ALL, Slot: NECK AC: 2 Slot: FACE WT: 1.0 Size: SMALL Shaman slow spells seem to have a higher resist rate than enchanter slows. Class: ALL Recommended to check all of the Enchanter spells that require Research and decide for yourself), A: (MESMERIZATION) Class: ENC WT: 3.0 Size: MEDIUM Hope its usefull for you guys. Class: ENC AC: 5 WT: 1.0 Size: TINY Class: ALL Slot: WAIST WIS: +10 INT: +10 HP: +75 MANA: +25 AC: 38 Class: ALL STA: +5 CHA: +7 INT: +15 HP: +80 MANA: +80 Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM CHA: +5 AC: 14 Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP AC: 20 WT: 1.0 Size: SMALL WT: 0.2 Size: TINY AC: 20 AC: 10 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Salil's Writ Pg. Race: ALL except HUM ERU HEF, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM Skill: Piercing Atk Delay: 18 Class: ENC