Monk Epic 1.5: Fistwraps of Celestial Discipline. Starting Stats Bard : 80 STR / 75 STA / 75 AGI / 85 DEX / 75 WIS / 75 INT / 85 CHA / 25 Bonus Points Cleric : 80 STR / 80 STA / 75 AGI / 75 DEX / 85 WIS / 75 INT / 75 CHA / 30 Bonus Points See also: Skill Defense Armor Class as a whole is divided into two parts. There is enough info on the web to find out how to get required faction. What about str? As your skill goes up you can begin to pull and avoid mobs you don’t want to pull with FD. You can keep trying until you have gotten the rhythm and if you get good at it, the kiting gets very easy and basically boring. Ultimately with Velious level gear you will have pretty high stats anyhow. Does it make any difference overall or in later expansions? My main will be a ranger, I'm certain of this. It has you avoid an attack but with a catch, it allows you another attack as a counter strike even as you don’t take damage. Cloth armor is lightweight and will give you some ac before you seek out some pieces of leather or woven and then mesh. I put them all in stamina but if I had it to do over I would put some in str and dex as well maybe 10sta 5str 5dex. Close. Used to block attacks and it is gotten at around the same time as Dodge begins to work. So, when the last is still standing on you, wait for it to walk back a ways and then nab it before it’s comrade’s notice at all. Oh yeah, now this is a SKILL. The only drawback is that it recycles as fast as Round Kick did, so much slower than the strikes would, but still a great skill when you see how much those level 50 monks do with it. Here's my videos of a daily series of the old classic style Everquest. Our class is decked out with many special skills and the special attack that is used together with our typical punches and jabs. Now, I am not sure if this is a myth or not, but it really seems to work more often if you turn your back and your attack has been off for more than just an instant. We specialize in smaller attack damage that adds up (until a higher level when we really start to DISH damage instead of nibbling at hit points really fast). Wu's gives a ton of agi. That means you failed and you might as well get up and run like hell again until you can try again. New comments cannot be posted and votes cannot be cast, More posts from the project1999 community. Beastlords can imbue their pets with powers and combat enemies with hand-to-hand skills or with weapons. The skill that allows us even at low levels to get more than the one punch in a round. It's an automatically added chance. Whether you are new to EverQuest or returning, this is the place! … Just food for thought. The stats that the game deems important to the class are Strength, Stamina, Agility, and Dexterity. Posted by 4 years ago. For this guide I have broken the Monk Epic up into 4 sections: Robe of the Whistling Fists Demon Fangs Celestial Fists (book graphic) Celestial Fists – Final Turn-in! Your special will almost always do more damage than a punch when landed correctly. Note: Quigli might not respond properly to your hail. This thread is archived. A monk is a tank. Monks are also badly hindered in armor choices that limits us greatly in lower levels especially. Dual Wield maxes out at level 37. I'd be rolling on the red server . With 20sta I am imperceptibly more durable than other equal lvl iksar monks but str and dex make a noticeable difference. The best we can do to get a mob off a spell caster or healer is to smack it around as hard as we can until it turns to us. 07-11-2004 - First, the reason for this guide. You don’t do as much damage a hit but you start getting off 4 hit combos and avoiding hits at the same time. Shadow Knight 1.0 Epic Innoruuk’s Curse **Disclaimer: You can potentially skip Step 1-6 all together and begin at Step 7.You must con apprehensive or better to Duriek Bloodpool in Paineel to skip steps 1-6, OR anytime you do a turn-in you’ll need to be invs (or invis vs undead in some cases). So a TAKP monk in Kunark gear tanks just about like a P99 monk in Kunark gear. 3. Which skills should the monk concentrate on learning? I think 10 10 is good for both though, and seeking out new agility and dexterity increasing items are a favorite pastime of monkeys. What is the best fighting style for a monk? I personally would not recommend putting points into this stat as there are SO many armors that increase it and honestly it does very little. First, feign will NEVER work if it says ‘Azuris has fallen to the ground’ or whatever your name is. First of all it has a direct relationship to how many hit points you have. You can take them best one at a time, but I think it is possible to get 2 3 at a time if you want as well - just be careful, because it isn’t often that your party members can FD with you - so don’t get them killed. The only thing I ever buy or bought is food and drink though. Minimal damage but still good to have until level 5 with round kick. report. Basically. Rank Class Spec Race Name 2v2 3v3 5v5 BG Score Realm; 10. We have and get no mana or spells. Posted by 3 years ago. Stam is nice and all but I would rather have a better chance of proccing a tstaff so I could pop inner flame and get a kill instead of having the hp to take one more auto attack. It directly relates to ac and the chance to dodge, block, riposte, dual wield and double attack successfully. It is very useful as it adds another attack to your arsenal, though it has a slower cycle rate to use it during a battle. (REALISTIC P99 DISCLAIMER: This guide is somewhere between laughably bad and horribly wrong.) Red server, mostly dex for those tstaff procs. Quote Reply # Jan 02 2013 at 10:34 AM Rating: Decent-REDACTED-Scholar. The use of your body as a weapon can be an advantage at earlier and especially later levels as you need no fancy 2 handed monstrous blade to damage enemies, although you will be outdamaged for most of your levels in one stroke. I have also come to believe they use a saving throw a la AD&D systems, to make sure the mob doesn’t think you are faking it. It works very well on giants and other extremely slow stupid types. hide. It is a risky skill to use at lower levels in a fight because it tends to backfire and hurt you occasionally, though after the low 20’s it works very reliably and I haven’t failed once for about 10 levels . Page top. Press J to jump to the feed. I guess your starting stats will be automatically changed into 20 AGI upon the race change. Why the down votes? Neighbors : 2836 : 2878 - 2259: 21097: US-Sargeras : 17. It will give about 25% or 1 bubble of health on a success no matter what you are doing at the time when you use it. After having read many other guides I find all of them lacking in some way for the truly new Everquest player. By using our Services or clicking I agree, you agree to our use of cookies. A specialist form of the melee type, the Berserker is a chainmail-wearing melee damage dealer that wields two-handed weapons exclusively and excels at dealing extreme damage for short periods of time during situations that call for it, while also dealing good sustained damage the rest of the time. Last Database Update : 20 Dec 2019 - Players with 1800 rating or higher - Add a character. Block however is a much more useful skill and works to avoid attacks more often than Dodge will. Also, as a monk the human screen will dictate how much points you get to spend besides your base stats. This takes some patience, but soon after, they will climb over your body and move back to their spot, and here’s the best part, ONE AT A TIME. Primarily a pet class, it focuses on DPS (damage per second), although the Beastlord is able to perform many Hello! Our weight is an important factor, and I guess you could dual wield 2 screamers if you wanted to your attack would be down and damage as well as your dodge block riposte skills from how heavy they are. share. Nice to have as well, but not important especially as you are avoiding hits instead of merely having more hit points to be able to take it. This does NOT work on everything, for example giants, guards, griffins, and other higher level mobs always know when you have gotten up, so if you let them run off for a while you can run and then feign again before they get to you. This starts off the series of special attacks used by monks to dump extra damage during a fight throughout all levels. Every character in EQ has seven primary stats, as well as AC, attack, HP, and mana.All stats can be modified by buffs, and items. Stamina - Deals with the amount of hit points gained each level, it is roughly 1 hit point a level for every 5 points you have in stamina. IKSAR SHAMAN CUDGEL QUEST: Getting Started: This check list assumes you have all the needed factions to do this quest. Tstaff procs are what makes a monk scary.. Dex helps your proc rate. But even though we CAN use 1h and 2h blunt weapons, it isn’t worth it at all. After this you will keep this to 50 so no more hassle in training a new attack every 5 levels that doesn’t hit well at all at first. Starting monk stats. The monk is a melee fighter who uses martial arts techniques to perform devastating attacks and influence the biological processes of his or her own body. It may seem cowardly to stop helping the group when you are about to die, but waiting for a heal helps them more than just dying and not being there for them. Making tanking "Kensai' here, so i need Magus Saint Sword on start, than i go for 1-2 lvl of Traditional Monks for Wis AC bonus & Crane Style. I'm 56 not 60 and my gear is average for monks on this server (blue). As soon as your FD pops back up stand and whack it in the back as it starts to meander away and fall down as fast as possible, like instantly. Press question mark to learn the rest of the keyboard shortcuts. Which is the most important? Your starting special attack like the one used by warriors. Now this is a GREAT skill now that they have fixed it and the skill works properly. What is the best way to develop your monk? From a Min/Max perspective regarding monks, Iksar are the best race due to the hit point regeneration and innate AC bonus. The first determining how hard you get hit and the other when you will be hit. Max damage on this changes with strength obviously but I can expect a hit for 40 with it occasionally. Can a monk be soloed, and if so how? Your next attack to take the place of Tiger Claw. It is always 20 points that I recommend be split between Dex and Agi depending on what you want more out of your character. This works so much better than Eagle Strike it is truly something to look forward to. From a Min/Max perspective all other racers are sub-par warriors to ogre warriors due to frontal stun immunity and high starting stats. This page has been accessed 52,122 times. Page top. This trick deals with when there is that annoying cluster of mobs that you can’t take all of at once, so here is a way you can get them one at a time if you are careful. Race STR STA AGI DEX WIS INT CHA Vision Bonus Skills Effects/Resist Modifier Exp Modifier Skills Modifier Other Human: 80: 80: 85: 85: 75: 75: 75: Blind as a bat! Strength - It involves how much you can hold without being encumbered, although this does not matter to a monk as even over 15-17 pounds is about as encumbered as you want to get ever. It is MUCH better as it recycles about twice as fast as Round Kick and does as much or better damage when trained. . As long as you keep your hand to hand and dual wield skills maxed out, it’s fine to try out maces and stuff until you decide that they just really suck. This doesn’t mean that you are completely under hitting, it means that it takes a very high level monk to pull off hits for double 60s like big swords are known for; however, instead of 2 hits a round for massive damage you get in 4 or 5 attacks in a round for respectable hits that may not inspire awe like a slash for 80 does - but it adds up very quickly. This thread is archived. Archived. save. Basically though, you need to learn how to play a monk for yourself - I can say though, that in the long run, a monk is the smack down pure melee class. The first part of the AC is "mitigation AC" which is calculated from the worn AC you gain from your gear, Defense skill, and it is assumed spells. This is the second special attack of yours that will replace Round Kick. Monks are in the long run, the most effective pure melee class available, though many players aren’t in it for the long run, so they may go for pure warriors or paladins who can dish out much more damage earlier in level than a monk can. A monk's special skills and abilities need to be practiced and learned so they can hit harder, more effectively, or save your life in a pinch. This stat helps you hit more often, hit better ac, and the amount of attacks you get in as well. The trick is to spot a large preferably red mob alone that you can pull to a spot near a zone. Can be done with sneak (indifferent faction) Master Bain has a few menial tasks for you. My question is... how does AGI affect Monk on AGNARR/TLP? Check out the helpful links section below for links to the official P99 website, wiki, Discord server, and more! But TAKP monks will realize almost none of the value of the huge AC items they get in Velious; the 60 raw AC from the monk AoW pants only gives monks an effective 3 mitigation AC. Is the 20 AGI dump a total waste? What should i prioritize for stats if i roll and iksar monk? It recycles at the same rate but does more damage and hits more often, more like an upgrade then a new skill. Released? I've already rolled a character to ask some basic questions to players in game- thanks to all that took the time to answer my questions. Agility - Now here is where you drop a lot of effort on. Velious is where TAKP monks and P99 monks start to diverge. I recommend keeping a LOT of practice points open for this when you hit 30, it is a very difficult skill to use properly until it is a higher skill. I tend to get some weapon envy - for me it is 2h slashers that hit so nicely - that nice shiny Gigantic Zwiehander or Dark Reaver that swipes mob’s heads off so cleanly. 77 posts. Unlike monks. As I said above you will hopefully not be going over your weight limit anyways. A weakness however, is that they decided to not give us taunt whatsoever. This new player tutorial covers the your first 5 levels when starting a Human Monk on the new Agnarr TLP server which opens on 5/24/17. Just like every other class’s skill, it reduces down time like mend does but cannot be used efficiently in a battle. 63% Upvoted. 86% Upvoted. Note: For double attack, checks apply to off-hand attacks at 150 skill. The other … Monks are in the long run, the most effective pure melee class available, though many players aren’t in it for the long run, so they may go for pure warriors or paladins who can dish out much more damage earlier in level than a monk can. Most important monk stats? Stamina (sta)- This stat affects a few things. I'm assuming this is mostly just to teach melee classes how to use tomes in the tutorial? 1. Nifty. Those are the monk’s impressive array of skills, now PRACTICE them as much as you can. Beastlord is the second newest class to Everquest. Sorry guys. I like the spot in oasis next to the south ro zone for sand giant killing, myself. If you take into account when a mob is casting or turning and then interrupt it with a well timed flying kick for 70 damage they tend to get a bit pissed off. The monk is a powerful fighting class. hide. So if you can spot one, hit it and run (Sowed ALWAYS) and get back to your spot as quick as you can, then feign. It won’t work much before you practice it constantly, so practice it CONSTANTLY. report. Flying kick is also a skill that works just as well as taunt when used right. 5 or 10 points into any other stat is insignificant compared to what that gives you in Stamina. Mesh is a staple of monks for standard armor, and then the magical pieces of special armor that higher levels will eventually begin to gather themselves in. Note: At level 60, Monks get an innate chance to do a Triple Attack, on a successful Double Attack. save. Our style is not to get more hp’s to take more damage, but to take less damage overall. Monk Epic 1.0: Celestial Fists; Monk Epic 1.5 Pre-Quest - Needed to obtain the Epic 1.5 if you do not have or wish to obtain the Epic 1.0. Sooo, while they are all clambering after you trying their best to eat you, you simply fall down, and they will confusedly stand there for a little while. Have your pull spot reasonably far away, like around a few corners and far enough away that they don’t sense you automatically. From high distances a monk can just glide over rocks and dunes and mountains and not worry about damage at all. I imagine dex and sta are important? This isn’t pure kiting as you aren’t leading the mob around stupidly, but I couldn’t come up with a better term for it, so…. If you are not Iksar, you do not have enough faction to start this quest. DO NOT get all of them to your pull spot where your group is, just enough space so they won’t know when you get up again. Close. This is your first special attack in a series that starts with Round Kick and ends with the impressive Flying Kick. The Monk class receives 20 starting points to distribute in the various stats. A monks only way of healing themselves besides bind wound. We do however pick up all these skills and magic attacks to compensate. Section at the end of guide about all the uses I have found for FD. New comments cannot be posted and votes cannot be cast. Another automatic used skill like Dodge and Block. Agility is what the monk does best, avoid damage. Welcome! Since starting stats are quite important I would suggest rerolling your wizard. There is a male dwarf merchant in the starting zone with the other NPC merchants who escaped the kobolds. You miss less often with Dexterity, and with Agility they miss more. Dexterity - Here is the other most important statistic for a monk. I've decided to roll a Human Monk to start Agnarr. And now to how to play a monk. Monk 1.0 Epic Celestial Fists. Double attack will help you get in another hit or hits after your Dual Wielded punches and Tiger Claw strike. At first if you aren’t used to doing this and can’t try fast enough they will get a very painful round in on you and it won’t work if you can’t hit it without being hit, so buffs and Sow are a MUST. 20 comments. 2. It's less than 6 silver so easy to obtain. It can also drop you in the middle of a fight to wait for a heal instead of running about panicked and probably dying. 7 comments. All stamina. Charisma - I would say it is completely useless but you penny pinchers may want items to help reduce item costs from merchants. There are guides on starting stats for race/class combo on the net, for a wizard I would put 5 in str to be able to carry stuff (depends on race), 5 in sta (hp pool), rest in int (mana pool). Feign Death is just a skill that makes mobs think that you are dead, thus avoiding you - it has limits though as all skills do. Tutorial? Tailor (with loom or sewing kit) the Training Bag Husk with 3x Pile of Granite Pebbles to craft Monk Training Bag (65% success chance at 0 Tailoring; 86% at 21; 95% at 30+) Give Monk Training Bag to Master Bain to receive Sparring Armor pieces Walkthrough . Yet another upgrade on the strike series of attacks. This is a very difficult maneuver that takes a lot of practice and it doesn’t work on many types of mobs. As a tank sure you should have thrown more into Stamina but starting with limited gear the strength is going to mean more to you as you level and acquire better stat altering items. Also, if you feign when your melee attack is on, even though it says it turns your attack off, it automatically fails you - so you need to go through a quick process of turning off attacks to FD reliably. It can save your life so much that it can seem like your best skill, and it may be - besides your attacks. I have never boxed but am figuring I should give it a go when I start to make my life easier. This is the awe inspiring final manually used special attack to take the place of Dragon Punch yet again. I actually never even picked this skill up, it seems like a waste of points to me, but it is supposed to let you get through areas undetected. 2. Most important monk stats? This is an impressive skill when it is later in levels, at lower levels you will barely ever get a dodge off, but still nice to have. What a neat little skill, it is quite useful because all of the mobs for levels to come do not use magic weapons typically, so disarming that fine steel scimitar can tip odds in your favor because a mob will hit for less damage without a weapon. Wht should be the priority order of stats? I have heard strength, stamina, and agility. I have heard strength, stamina, and agility. It will not work very well until around level 15, which is when warriors get Dual Wield anyway, but it is a nice skill to start training before it gets very useful. The problem is I have Wis modifier +2, so I expect to see +2 AC bonus. Starting monk stats. Beastlord is a unique class which combines some powers from the Monk and Shaman classes along with a powerful pet.